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January 8, 2010
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:iconvmulligan:
I had some time to kill between time-points in a long kinetic experiment today in the lab, so I started sculpting in Blender 2.49 on my work laptop. Blender is no ZBrush, but it is a very nice piece of freeware.

Sculpted from a cube in Blender 2.49. Rendered in the same with subsurface scattering and depth of field.
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