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September 23, 2008
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In Dreams by vmulligan In Dreams by vmulligan
This is the same model that appears in "The Deeps", though I've given it a different texture. It was modelled in Wings 3D, tweaked and UV mapped in ZBrush 3.1, and lit, textured, and rendered with Softimage XSI 6.5 and mental ray. Final retouching was done in Photoshop CS.
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:iconscifinowwow:
scifinowwow Aug 23, 2011
Nice cellular type effect.
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:iconvmulligan:
vmulligan Aug 24, 2011  Hobbyist Digital Artist
Thanks!
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:iconkerroperro:
KerroPerro Mar 21, 2011   Digital Artist
Hey may i ask would you recommend modelling in Wings over Softimage? Because i'm learning Softimage right now but if it's easier/better to use Wings then i won't bother learning modelling in Softimage and just focus on learning ICE and rendering (wich is hard enough ;))
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:iconvmulligan:
vmulligan Mar 21, 2011  Hobbyist Digital Artist
Hmm... Depends on what you want to do, and how quickly. Softimage has a more extensive suite of modelling tools, and if you want to master modelling in the long run, it's a good idea to get to know the tools in at least one of the major 3D packages (Softimage, Maya, 3ds max, Lightwave, etc.). On the other hand, if you want to model something quickly and easily so as to go on to the texturing and rendering as soon as possible, Wings is a very nice package with an easy learning curve and enough powerful features to make it useful. Typically, I model base shapes in Wings, then do detailing in more powerful programs.

My advice would be to download Wings (since it's free) and spend half an hour playing with it. If you like it and find it intuitive, keep on with it. If not, don't :) . There is no "best" solution; it all depends on your preferences, your goals, and what you find comfortable and enjoyable.

Hope this helps. Good luck!
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:iconkerroperro:
KerroPerro Mar 22, 2011   Digital Artist
Ah ok i didn't know that Wings was fairly limited - i have indeed now tried it out for a bit and yes it seems so, nice and fast to use otherwise though. I guess i was sort of hoping for a one stop shop for all my polygonal modelling... i've learned to do it in Maya but even though i get the shapes/designs i want i often end up with very high poly stuff because of the seductive nature of the "smooth" button ;)

I guess i'll give Softimage a whirl on the modelling as well then, i hope the whole "SubD" thing is a little easier to manage than it is Maya... liked the whole "local SubD" i saw in Wings though.

Thanks for the input, i like the fact that you "have been around block CG-wise"(;)) so i might pester you again someday!

(Oh and btw i lol'd at your comeback to the weirdo on Wreck WIP 2!)
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:iconvmulligan:
vmulligan Mar 22, 2011  Hobbyist Digital Artist
Wings does have a lot of options hidden in those right-click menus, though. Some of its tools are easier to use, too, than the equivalent tools in Maya (or, at least, that's been my experience). I particularly like the Wings implementation of the "bridge" tool. But yes, you're right; Wings is simpler and less powerful than the polygon modelling tools in Maya or Softimage.

Feel free to drop a line anytime. Talking shop is always fun. (I was a bit too snarky with that other guy, I think; I was just a bit irritated to be tutored in the basics just because a draft sketch didn't look like a polished work.)
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:iconkerroperro:
KerroPerro Mar 23, 2011   Digital Artist
Cool i appreciate that!

And nah i don't think you were being too snarky - that guy had crazy troll written all over him ;)
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:iconkit-elliott:
Kit-Elliott Jan 30, 2011  Hobbyist Digital Artist
Really nice texture! SSS? My kinda render!
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:iconvmulligan:
vmulligan Jan 30, 2011  Hobbyist Digital Artist
Yup. I need to play with more subsurface scattering; it's an effect I don't use often enough, particularly in abstract work.
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:iconkit-elliott:
Kit-Elliott Jan 31, 2011  Hobbyist Digital Artist
I'm experimenting with SSS too at the mo. Scale makes such a large difference! Currently attempting to make a table of renders so I can compare all the settings and render times.
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