This was an entry for a CGSociety contest in 2007. I used Wings and Maya for modelling, Darktree Textures and Photoshop for texturing, Maya again for scene setup and lighting, and 3Delight for rendering. Some custom shaders were written using Windows Notepad and previsualized with Aqsis.
Update: Voltz115 asked about seeing a wireframe of this scene, to get a sense of what was done with geometry and what was done with shaders. A screen-grab from Maya is now available here.